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Games

Listed below are the games which we know will be running over the weekend, with instructions for how to sign up to them. If you'd like to run a game, email us at info@constitution-con.org.uk with a description.

We are sorry to announce that the Hell-o Campers LARP has been cancelled due to lack of interest. There are still places in the two Grand Tribunal freeforms (An Invitation to Dinner and The Second Tribunal) for your LARPing pleasure.

An Invitation to Dinner

A Freeform set in the world of Ars Magica, Mythic Europe.

The Lord Mortain has invited the scholars from Flavius Valerius to dinner as his guests. As Flavius Valerius stands on land which is nominally Lord Mortian's, no doubt they will attend. Word has spread and others also gather for there is a sense of something in the wind. Around him the Lord has his few knights and principal retainers, but what of the scholars and other visitors to his hall? This is just dinner but it may well be an interesting evening's dinner.

The setting is a Lord's Manor in Mythic Europe, at a first glance much like Medieval Europe but the fay are real, there really are legendary powerful wizards closeted away in remote towers and beasts of legend walk the remoter parts.

Players will take the parts of the Lord and a handful of his retainers and the various visiting 'Scholars', but scholar in Mythic Europe is a good cover for Magi, and a few other interesting souls who are at dinner for various reasons. This is primarily a social event.

To sign up: see the Grand Tribunal wiki, or see the games board at the convention for details.

The Second Tribunal

A systemless freeform for fifteen players.

It is now 770, three years since the formation of the Order. Trianoma has decided that the Founders should have one final meeting together before followers and filii swear the Oath. All of the Founders have wizards waiting to be members of their nascent Houses, but it has been generally - though not unanimously - agreed that the Founders have a few matters that they must settle among themselves. Trianoma has invited two non-Hermetic wizards to attend the meeting: Limarron and Dwaemir (who is the oldest surviving apprentice of Guorna the foetid).

To sign up: see the Grand Tribunal wiki, or see the games board at the convention for details.

An Ill-fated Meeting

Six senior magi have gathered to argue their covenants' Vis rights for a glade deep in a forest bordered by the lands of their respective covenants. They have been brought together by the skilled negotiator, Septus Trianomae of House Bonisagus, gathered at a Chapter-House of Septus. Covenant.

A tabletop adventure for 6 players: 6 Mystery Cult magi, 40 years past Gauntlet.

To sign up: see the Grand Tribunal wiki, or see the games board at the convention for details.

Twilight's Inheritance

Julianus Magnus, last magus of the Covenant "Concilium Sylvestris" is deemed to have fallen into Final Twilight and passed beyond the world ... so the Covenant's resources are free to be claimed. You and your companions have been sent by the senior Mages of your own Covenant to locate and claim the lost Vis sources.

A tabletop adventure for 6 players: 2 young magi and 4 magical companions. Fun with Realms Of Power: Magic!

To sign up: see the Grand Tribunal wiki, or see the games board at the convention for details.

The Unquiet Grave

"Can anyone remember the last time they saw the sun?"

It's been raining for three months. It's getting muddy. Even for Yorkshire. Worse, every time a perfect ambush is about to come to fruition, lightning strikes and reveals the plot, usually blinding you and allowing your prey to make good their escape.

"Yes, in August when we ambushed the bard, I think..."

To sign up: see the Grand Tribunal wiki, or see the games board at the convention for details.

Squadron UK demo games

The British Superhero Role-playing game. Originally published as "Golden Heroes" in the 1980's - one of the original authors will be running introductory adventures. No previous world-saving experience required. Introductory games should last 2-3 hours. (If there is interest, longer games can be arranged showcasing products such as FINEST HOUR - the WW2 Squadron UK campaign pack.)

To sign up: see the games board at the convention.

Federation Commander

The Men In Black

The Men In Black will be running the following scenarios: "The Legacy of Nacrumbah the Appalling" - a Discworld/Dungeon Fantasy scenario; a Vorkosigan Saga RPG scenario; a Dungeon Fantasy scenario; and at least two other GURPS scenarios TBA. Also a full range of Steve Jackson Games board and card games: Munchkin in multiple forms including Munchkin Quest, Chez *, Dino Hunt, chess variants, Lord of the Fries, King's Blood, Greed Quest...

To sign up: for GURPS games, see the games board at the convention. For board games, just turn up (games will be run in the walkway).

Federation Commander

Federation Commander is Amarillo Design Bureau's relatively simple and fast-playing wargame of starship combat in a universe based on classic Star Trek - not to be confused with Star Fleet Battles, their fiendishly complicated wargame of starship combat in the same universe. Federation Commander is straightforward enough that if you understand wargames in general you should be able to play a reasonable game after having the rules explained.

To sign up: email damerell {at} chiark.greenend.org.uk, or see the games board at the convention.

Arkham Horror

What cosmic evil menaces the towns and villages of 1930s New England? Find out in Arkham Horror, a role-playing board game from the makers of Call of Cthulhu. (Games last 4+ hours.)

To sign up: see the games board at the convention.

Looney Labs Games

The Looney Labs Mad Lab Rabbits are back with a range of silly and entertaining card games, including Fluxx, Chrononauts and Aquarius. Save Franz Ferdinand! Rewrite the US Constitution! Enjoy cookies and milk! (Games last 10-30 minutes.)

To sign up: just turn up on the day.

So tell me Baron...

Pray tell me baron, about the time you strangled a lion using only your left sock. Or perchance the time you convinced the Earl of Wessex to disown his own sister? Can I draw you to expound on the thirty-three sub-types of sunsets and how each may be used to greatest effect on the field of battle? Come, come, sir, such reticence does not become you. Perhaps if I buy you another drink...

To sign up: just turn up on the day.